#ifndef __LDCStateManager_h_
#define __LDCStateManager_h_

#include "LDCState.h"

class LDCStateManager
{
public:
	LDCStateManager(void);
	~LDCStateManager(void);
private:
	gameState mState;
	gameState subState;
	
	LDCState* mStateList[];

	void load();
	void update(float deltaTime);
	void render(float deltaTime);
};

#endif // #ifndef __LDCStateManager_h_s